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No Mech assault weapons weapons are present in assault chassis. This weapon uses high energy ion amplified photons, slower fire rate but very high damage. Once fully charged, you can fire your energy weapons again. They require stored energy in asasult 'Mech, which is indicated by the red energy bar located on the bottom right of the Heads-Up Display HUD. MR Improved machine gun shooting titan bullets for higher damage. Microsoft, Xbox, MechAssault and everything related to the game is owned and is either a registered trademark or trademark of Microsoft Corporation. Cancel Save. This edit will also create new Mech assault weapons on Giant Bomb for:. Get Support Log in to your account to get support. Start a Wiki.
Adult personalized stationary. Assault Rifle
The belligerents are powerful enough that governments are not able or willing to stop them, but Mech assault weapons powerful enough that if they started killing people and destroying hospitals, orphanages and kitten sanctuaries, that they would get away with it. It's strange that people find the air 1. Wish list. Hijack powerful Mechs and use their incredible Gravity Weapon to hurl Mech assault weapons smash the enemy into pieces. Mech assault weapons guided missiles can cost millions of USD. Journeyman Geek Journeyman Geek 6, 14 14 silver badges 28 28 Mech assault weapons badges. Thank Pregnancy triplets diet health child With advanced weaponry and brilliant military tactics, they took the Inner Sphere by surprise and cut a deep swath toward their main objective: Terra. A rapid fire weapon that deals good damage at close range, but is less reliable at longer distances. Now we come asault the part why using melee weapons The Mechs should be able to get in close range to their target in a short amount of time. Weapkns with gun, if wea;ons miss you are destroying infrastructure your side will need, a problem nonexistent for swords. The entire system there assajlt around mechs of one form or other. Maybe mechs can be dropped on top of enemy positions Titanfallmaybe you can bury mechs in territory you know the enemy will capture, maybe mechs can be disguised as innocuous machinery Transformersmaybe your mechs have optical camouflage Ghost in the Shellmaybe they're just so fast sasault well armoured or ranged weapons so uncommon or ineffective that combat inevitably becomes a melee. Slow moving knives are still lethal
This fully automatic rifle is a well-rounded weapon with a high rate of fire and low heat generation.
- This versatile mech is engineered for adaptability.
- Infiltrate the mysterious secret island of Lacrima to liberate rebels held prisoner by the ruthless soldiers of the Black Hand.
Classic war robots move, keep up the good work. The assault weapons are powerful when paired up together. If you were depending on 1 weapon style to make you effective in battle, then perhaps you should reconsider your strategy.
But I do agree. People have spent money and numerous hours to have them upgraded. And experienced war tank players know which guns are effective. Believe me. Rock, scissor, paper. Im just glad they fixed players using bot names.
Getting suprised by a player named Trinidad was a bit of BS …. You pay your money, and you can get something an item, or an upgrade faster than you otherwise could. So you are getting what you paid for … namely, you saved time. Even if what you rushed to buy or upgrade later gets nerfed, you still got what you paid for … time. Un juego. Saludos cordiales. I think that you should add a clan feature in the game….
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There are some pretty cool logging technologies being used right now like the Hexapod, it can walk where trucks and tracks can't go to harvest trees. Regardless, in a futuristic world where for some reason mechs are the main fighting forces supported by infantry and air forces, why would the mechs ever use melee weapons to fight other mechs? Phyrexus Phyrexus 31 1 1 bronze badge. Mobile Suit Gundam In the original UC Gundam universe, the development of compact fusion reactors led to the discovery of the Minovsky particle. Likely lowering the desired effect. Obviously there are different problems: the ability of the ground to support the mecha, etc. Included in.
Mech assault weapons. Pages in "Assault BattleMechs"
These type of encounters WILL happen in a limited visibility environment if both sides employ high mobility mechs; cities, fog banks, dust and rain storms. Another major factor is the utility of melee weapons for mechs.
Even current soldiers digging tools E-Tools can in an emergency double as a melee weapon. The only reason to use a mech with a melee weapon - or indeed a mech at all - is if that is the ideal weapon for the enemy you're facing. These enemies would include ones who are easily intimidated by size, who are numerous enough that ammunition is a problem, who are embedded enough that supply lines are a problem, or who are constructed in such a way that projectile weapons are insufficient or inefficient how many.
Note that while sticking artillery on a mecha seems 'a natural step', it's not necessarily the case that artillery is needed for the enemy at hand. If the mecha is primarily a sensor platform, for instance, which must be mobile over a variety of terrain but doesn't usually partake in combat.
Or, the artillery in question is so long range such as surface to space artillery that using it in direct combat is impractical, then backup weapons are preferable which are, in turn, geared towards the sort of combat you're likely to face. Which brings us to About this image, ask yourself: why didn't they just use rockets? Such 'combat engineer mecha' can reduce enemy entrenchments and build your own while being protected against unexpected or expected attack.
In this case the enemy is buildings, or open fields that need ditches, and the melee weapon read: 'fancy shovel' is the best thing for the job. While it is a narrow set of circumstances where a large, bipedal mechanized humanoid is the best weapon of choice, should you also need a tool for your mecha for jobs such as destroying buildings or entrenching open ground, we can assume that pilots will quickly learn to use that tool to squash endless waves of mimics - you know, should they need to.
Obviously there are different problems: the ability of the ground to support the mecha, etc. Is the cargo loader from Aliens the ideal mechanized combat instrument?
But is it an effective one? In this case, the environment is a space ship that, if breached, will mean defeat.
Rockets and projectiles in this situation are exactly the wrong sort of weapon - for the same reason the marines should have avoided using firearms when underneath the main cooling tower for the nuclear reactor.
In any situation where targets in the 'background' present a very high risk should they be inadvertently damaged, one must choose a weapon that reduces the chance of that happening. Space is one such environment: not only do bullets and rockets whizzing around often defeat the purpose of destroying your enemy, but due to Newton's Third Law and indeed, the other two shooting a bullet means you're forever accepting an equal and opposite trajectory I'm eliding the actual physics here.
In a world comprised of EMPs, hacking, shields and other mishagus, once an object leaves your orbit of control you can't truly count on it being 'yours'. And, notably, combat lasers and other 'beam' weapons might be prohibitively hard to make work, so 'instant hit' weaponry may not be on the table. The nice thing about using a weapon physically attached your vehicle is that you are in direct control of it: if you lose that control you've already lost control of your vehicle, which is the far worse problem.
The hardened electronics, active EW and black ice that is cost-effective for your vehicle but not for your rocketry can also protect a melee weapon. And, for that matter, in a super-high-tech environment, 'dumb' weapons generally need less protection even if they are riskier.
If mechs have extremely strong armor then you need to deal extreme damage. You can't kill an elephant by pocking him one thousand times. A rocket can only deliver as much kinetic energy that it can afford to burn in its travel time. If this power gets too high, the engine burn or melt. Same problem with a cannon. The engine of a mech has the same constraint, but it has one engine for each joint and can afford a complex cooling system.
Aerodynamics is on the melee weapon's side maybe on the rocket's, but certainly not on the bullet's. To deal extreme damage, a missile needs to reach extreme speed A very large mass with a lesser speed does not have this problem.
Can I recommend the Battletech universe as a reference? The entire system there revolves around mechs of one form or other. The major reason for using mechs in melee fights was that they weren't battlemechs. Many common mechs were construction, lumber or transport mechs, which wwere retrofitted for combat. So, lumber mechs had their chainsaws, construction mechs had mechanized hammers and so forth. The actual battlemechs had no melee weapons, whatsoever.
However, I can think of a couple of tactical needs for bothering with melee weapons. As I pointed out in my earlier comment, any sort of interference with sensors, with some sort of terrain obstruction--be it fog or a steep mountain would mean you can't see the enemy till they're right on top of you. Since the sensors don't work, you can't risk sending tanks into the fog for fear they'll get stuck, unless somebody opens up a hatch in order to guide the vehicle--and then they'll be sitting ducks.
That's when you send in mechs armed for melee combat. The mechs can cover any kind of uneven terrain better than a wheeled or tracked vehicle can, the transparent visor means the pilot can see where it's going without having to pop their head out. But what a good thump with a chuck of steel is going to do is shake the crap out of the chassis, possibly stunning or outright killing the pilot inside without trashing the mech itself.
Might knock loose some circuit boards, bust hydraulic seals, or the like which will also reduce the mechs operational efficiency without completely destroying it. Otherwise all you are doing is lobbing high explosives at each other, probably with all sorts of toxic byproducts just read up on what happens to a tank hit by a depleted uranium sabot round, or that had DU containing chobham armor.
Plus factions wouldn't devote their entire economies into the war effort, so salvage and conserving fighting equipment would be paramount. Under these conditions, melee weapons make sense as a way to reduce lethality on the battlefield at least for the mechwarriors, who are the only ones anyone cares about anyway.
Range weapons require you to be able to accurately detect the location of your opponent in real time and have weapons able to hit him. Frequent use of emp would kill sensors as well, so if you have to wait till a foe is a few dozen yards away you might as well use melee weapons. Humans are odd if you punch a thumb-sized hole basically anywhere in them they can bleed out and die quickly without treatment. But a mech could survive dozens of holes in limbs and keep fighting, it could have valves to cut off the flow of oil or electricity to damaged sections and so survive and keep fighting despite the loss of 3 limbs.
It would be hard to dismember a mech completely enough at a distance to take it out of the fight basically punch small holes in it till it stops working. It might be faster to attack it in melee cut large slashes in it especially if you have lightsabers Robots survive better than humans if small holes are punched into them so gunfire might not be the best way to destroy them. Why do humans that carry a machine gun still carry a knife, a sword like in japan, or an axe like the Indians and vikings did.
Do you really want a nuclear bomb to go off near you even if you have centimeters thick composite armour when another mach stands near you? No you take your knife and find the weak spot in the armour. Extreme close quarters combat. I'd note a 'traditional' mace or axe would be a pretty terrible weapon on this situation.
Unlike a gun, you can power this off the same power supply as the mech itself, and it would be useful for combat engineer type work, demolishing and building fortifications and so on.
After all, hitting someone in the head till they stop moving is a valid combat tactic. A sword against armour might stop. A high speed blade would slice through. And similar weapons are in use in robot fighting tournaments, so you might have a 'in universe' explaination of pilots being familiar with such weapons - you'd have 'military' mechs with mainly energy and projectile weapons and 'gladiatorial' mechs that combine top notch pilots with limited armaments and physical weapons.
There's one thing that hasn't been mentioned, and I think it's a very salient point here. In the West, we have this notion of the weapon as being a tool to be used and then thrown away and replaced when no longer useful the culture of the gun This gives the every-man a chance to stand up for his liberties and, in the case of the American Revolution, allowed a previously occupied colony to break free of its imperial masters and strike out on its own. Samurai Culture This sort of weapon is generally always something that is either close combat, or in the rare-case of guns, then they're arm-cannons like Megaman and Samus Aran.
These types of weapons take years to learn and many lifetimes to master fully. In the Sengoku Jidai Warring states period you had whole clans of Samurai, many who were descendants of Samurai themselves fighting it out for the title of Shogun. So when it comes to mechs, things like Gundam and NeonGenesis, which have their origins in the East have a much higher focus on melee weapons in their arsenal as that is the culture that that country is based off.
Actually there is little difference in the "Cult of the Sword" across world cultures. Medieval western warrior classes where every bit as mystical about swords as Samurai. Weapons become identity when an individuals status and general role in society depends solely on their ability to fight. Consider this: The world is a changed place. Battles take place between civilised organisations or even corporations, and civilian casualties or "collateral damage" is no longer considered acceptable.
People no longer buy into the psychology and politics of hate, nationalism, or religious extremism. But battles still take place. The belligerents are powerful enough that governments are not able or willing to stop them, but not powerful enough that if they started killing people and destroying hospitals, orphanages and kitten sanctuaries, that they would get away with it.
And battles still rage within urban areas. Now how do you approach it? You can't just start lobbing missiles and shells around because you might miss and turn the city into a wasteland. Instead, you have large lumbering mechs, armed with large melee weapons made of highly advanced pneumatics and technologium - a metal composite that is so hard and sharp that it can cut through enemy armour, buildings and machinery without damage to itself.
And with no chance of stray missiles or big explosions, it minimises the risk of killing innocent bystanders. Perhaps the weapon can also be electrified, doing further damage to enemy machinery if cutting by itself isn't enough. Maybe there's some outdated law that forbids projection of a potentially lethal missile - updating the law to stop melee weapons has become tied up in the bureaucracy.
As Howard Taylor said in his review of Pacific Rim :. As my friend Dave put it so brilliantly several years ago, and I paraphrase "If your tech is so superior that you can get away with giant killer robots, the only reason to use them is for sheer intimidation. This means that what you should be building is giant killer robot clowns. There's something just psychologically terrifying about a sharp blade in close quarters.
Sure, we all know a gun can kill us Aim for the primal hind-brain and intimidate it: hit someone hard enough they either cannot or will not come after you Many many good reasons in many answers here, but here's another one: your projectile weaponry is too dangerous to yourself to use at close range. Why would depend on the weapons. Missiles are not something you want exploding into your face - if they can damage an enemy mech they can presumably damage yours as well.
If you're using energy weapons, maybe it's not the weapon itself but the splashback as it burns its way into the enemy's armour, sending a jet of incredibly hot plasma right back at you. So when you get close enough for this to be a risk, you switch to something that doesn't set you on fire.
In a world where weapons are so advanced and damaging that they can cause devastating side effects it is preferable to not use weapons:. Conquering a city: if you are fighting for a city maybe you want to avoid civilian kills and damaging useful buildings and facilities. Killing specific targets: If you want to kill only a specific target maybe you can prefer melee weapons because you save money on ammunition. Using melee weapons could result in killing pilots and leave mechs undamaged so you ca reuse them if you are able to win the battle.
You actually own the "ignitor": there was a novel where a scientist find the weapon that could put a end to all wars, it was a weapon able to ignite anything flammable at any distance, so basically that weapon was able to destroy all ammunition and explosives and fuels, this open for worlds with chemical weapons, battery powered mechs, melee weapons and biological warfare.
So that weapon in reality just not ended all wars, but removed explosives. Probably you want weapons to put enemy mech unable to move, and then later use eventually a laser to cut it while he is hold still on ground.
There's your answer. Mechs need to be armoured to withstand enemy action and remain in the fight. But they can't be too heavily armoured because then they won't be mobile enough, which defeats much of the purpose of a mech. The end result is that in close-quarters combat against another mech, their projectile weapons are likely to be ineffective against one another assuming they can even track at that range.
Not to mention the difference between how that energy is being applied; compare a blade's edge strike against a sabot round impact. Thus a melee weapon has two purposes for a mech. Firstly it's likely to be the only viable way for mechs to engage each other at close quarters.
Secondly it makes use of one of the innate strengths of a mech - massive amounts of power, backed by high mass both of the weapon and the mech itself. If creator of the universe practices Rule of Cool, then inhabitants of the universe would eventually notice this and deliberately do cooler things.
Cool things would work despite boring physics and common sense. Take a look at spiral power as an example. Similar to chemical weapons, projectiles could be prohibited in war.
They often go off target, result in significant non-target casualties, and are a very blunt instrument for war. It's possible that such weapons may simply be banned in the future, leaving melee combat as the only option.
You know those things that stop particles from going through your ships when they travel with their faster-than light speed? King of like falling in water with high speed vs slowly dipping in. If you want to still keep ranged weapons viable then you can just make the shield generators "overheat" if they sustain too much fire. Your mechs can run around and chop tanks, infantry and other mechs as much as they like without worrying about being turned into cheddar cheese.
Make them carry a metal shield or a fancy energy one with same shape and sword for extra protection and epicenes while fighting. There's some great answers in this thread already, but I'll add a couple reason in-universe reasons from various mecha media.
In the original UC Gundam universe, the development of compact fusion reactors led to the discovery of the Minovsky particle. This particle is high-energy and had a side-effect of forming a regular grid-like lattice when released into the air or space.
When the BattleMech was first developed during the days of the Terran Hegemony and up until the last days of the Star League, Mechs were a combination of mobile tank and artillery platform. However, after the collapse of the Star League and the beginning of the Succession Wars plunging the galaxy into total war, the method and means to design and manufacture advanced weapons, and indeed even some Mechs, was soon lost or no longer understood.
Warfare devolved into close combat affairs, with Mechs becoming heirloom objects passed down through the generations. As a contrast to the Inner Sphere, the Clans are descendants of a commander named Alexander Kerensky who fled the Inner Sphere before the First Succession War and established a new culture of peoples.
With advanced weaponry and brilliant military tactics, they took the Inner Sphere by surprise and cut a deep swath toward their main objective: Terra. However, the Clans are also an honor-bound military culture, and they look down on things like close-combat as dishonorable. This, along with some clever maneuvering by another faction in the Inner Sphere, ComStar, allowed the Inner Sphere to defeat the clans at Tukayyid and halted the Clan invasion. Have you ever played with 'gak'?
It's a non-newtonian fluid made from corn starch and water. If you hit it or apply a lot of pressure, it hardens, but if you press it slowly, your hand will slip in. I've always thought that in these melee-ed mech futures, it must be that shield technology works a similar way.
Something going too fast? Apply resistance. Something moving slow? Probably just the pilot getting in or out, let through. A melee weapon isn't fast-moving enough to trigger the shield resistance, so it it is suitable for taking out enemy shielded vehicles and mechs. This also seems to allow things like laser cannons. These sorts of atmospheres would also help explain the odd absence of air superiority already mentioned. But what if the 'air' of the world the fight was taking place on was especially opaque?
A near equivalent on earth would be fighting in a very strong sandstorm, or underwater. These things are going to be awfully heavy, and on the sort of rough terrain already described as preventing tanks, maybe you just can't have all the different technologies on the mech and still have it able to transverse the terrain.
It could also provide to much of a power or resource drain on either the mech or the society building them. This sort of scenario is, to some extent, why we don't only use tanks as it is. There are just places you can't go if you weigh or tons. As in some of S.
So you could have this sort of weaponry evolve from a society that never develops any sort of firearm. A similar scenario could be accomplished by envisioning the development by an alien species with very limited sight.
They might never develop firearms because they can't use them, but they are able to develop mechs that interface well with their other senses, and are armed as the society has always been, with swords and the like. For me the first step to figuring out why I'd prefer melee over ranged weaponry was thinking about what other situation I would prefer melee in.
My first thought was zombies. This same logic can be applied in military combat. In stealth mission you may want to get in, kill a target, and get out without anyone knowing. Sure a sniper could do this but I'm sure you can think of some reason that long range silenced weapons are out of the question i.
So instead of going in guns a'blazin you can sneak in the best you can with a mech and do you job without alerting the whole infantry down the street. During this stealth mission you may find yourself way behind enemy lines. With no time for a supply drop or perhaps your command doesn't even formally recognize that you're there, you're on your own. Why risk running out of ammo and becoming sitting ducks, your sword never runs out of killing power. Normal melee weapons, as already said, can be used until they break, instead of needing to be reloaded every so often; even a mecha-sized bladed weapon will be heavy enough to make a good club if the blade dulls; this prevents the mecha from becoming a giant, helpless bullseye after it runs out of ammo.
A ranged weapon, on the other hand, would consume energy every time it's fired, regardless of whether the shot hits anything or not. Alterntively, it could be used to help counter mecha with ranged weapons. This, in turn, would lead to ranged mecha being given backup melee weapons so they can defend themselves up close, and soon enough all mecha will be armed for both close- and long-range combat.
There's a very real possibility that they'll be able to approach enemy units very quickly, which would mean that giving them melee weapons would be a logical choice.
I believe the plausibility lies with instinct. Is it easier to lift and stack cargo crates with a crane or lift and stack bricks by hand? The brick stacking does not require much in the way of training; you already know how to operate your hand and arm. Assuming the tech level is sufficient where the system is integrated with the user, and the system operated as a sort of augmented reality where the nerve impulses controlled the machine and provided sense feedback "what am I grabbing, what am I stepping on" kind of stuff.
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Weapons – MECH BATTLE
No recent wiki edits to this page. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. These games were developed by Day 1 Studios for the Xbox console.
Both titles in the franchise are backwards compatible. Differences One of the core changes in MechAssault from MechWarrior is the arcade-style play that it inherited by being a console-based franchise. There are also other gameplay tweaks that have been implemented that further remove it from its brethren. Salvage In addition to the weapons that come equipped to each 'Mech chassis, additional weapons can be salvaged after destroying other 'Mechs.
The drops are divided into the same three categories the weapons are plus armor : ballistics, energy, and missile. Once you acquire an item salvage, it "levels up" the current weapon you have. There is a maximum of three upgrades, starting with 1 being the stock weapon. There are also armor drops that restores the "health" or armor level of the 'Mech slightly.
Neurohacking This practice is also commonly referred to as 'Mech-jacking. In MechAssault 2: Lone Wolf, players can don powered armor and catch rides on friendly 'Mechs as they pass by. If successful, the 'Mech will eject its pilot and the player in the powered armor can effectively steal the enemy 'Mech.
This is another depature from MechWarrior, as powered armor was never a large part of the battlefield for that series.
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